
You can also alter the lifetime of effects to give you longer, or shorter, smoke effects over time. There are several config settings you can use in the JTD_FireAndSmoke_config.hpp file, mostly to do with enabling and disabling various aspects of JTD_FireAndSmoke.
Hong fire aa2 mods mod#
You can rename the shortcut to remind you of what mod it runs, I have several shortcuts that run various different mods. "D:\Bohemia Interactive\ArmA2\arma2.exe" Now you can OK the Properties box and the shortcut will now run JTD_FireAndSmoke. You will now the end of this, so in the example above the entire line in the textbox will read: In the Target textbox field you will see the command that is executed by this shortcut, it will read something like: Right click one of the shortcuts, and choose Properties from the list. You now have TWO desktop shortcuts, one of which we will now modify to use the JTD_FireAndSmoke mod, the other will remain just ArmA2.ģ. right click on your desktop ArmA2 shortcut, copy it and paste the copy right back in the same place. First, make sure you copied the folder into your ArmA2 game folder, AND you also copied the JTD_FireAndSmoke_Config.hpp file into your ArmA2\userconfig\JTD\ folder, if it doesn't exist, make one.Ģ. Instructions for the totally clueless (as requested):ġ.

Place JTD_FireAndSmoke_Config.hpp file into your ArmA2\userconfig\JTD\ folder, if it doesn't exist, make one.
Hong fire aa2 mods mods#
Make a shortcut to your ArmA2 game with the switch or add the to your list of mods already there.Ĥ. It contains settings and information that the addon needs to run.ģ. The JTD_FireAndSmoke_config.hpp file MUST go in your ArmA2\userconfig\JTD\ folder. You treat the JTD_FireAndSmoke.pbo file just like any other addon file, you place it in the mod folder of your choice, in the addons subfolder. You need the JTD_FireAndSmoke.pbo file, the JTD_FireAndSmoke_config.hpp file, and you need the CBA (Community Base Addons) install. Additional to this there is a propagating fire functionality that will set forests, buildings and vehicles on fire dependant on proximity, wind, and rain. Destroyed vehicles will send up huge plumes of smoke visible from miles away and last a long time, very useful for a sense of battlefield presence and history. It's MP compliant, looks great, and is AI viewblock by default. The ingame smoke is unaffected, this addon "layers" effects over the top. JTD_FireAndSmoke is an effects addon that adds bigger, better and more useful smoke than the default ingame smoke. In the spirit of community sharing, without which this addon wouldn't exist in the first place, all scripts can be viewed and purloined for further use, with credits, as long as the addon itself remains intact as per the official release. The addon may not be altered without permission for public use.

Anyone wishing to include this addon in their own package have that permission, and although not a requirement, you might like to drop a line at to let us know. hpp config file).Īnyone can use this addon for use in ArmA2, including hosting the files for download. Please read the readme for correct implementation (particularly concerning the. User config path changed to ArmA2\userconfig\JTD\ĭOWNLOAD - JTD Fire And Smoke (v.beta 02) - from Vehicles have altitude check before emitting fire & smoke. Fire colour changed to orange, also user configurable.

Fire damage now per-tree instead of per-area. Other tweaks & fixes to ensure a good performance experience with new features. This is apparently a standard of approach that modders will be encouraged to use. If you do not have this path/folder, make one. The JTD_FireAndSmoke_config.hpp file now must go into a new folder, ArmA2\userconfig\JTD\.
